![]() ![]() Just like most other DPS Caster Classes, Fanatic has to rely on his ability to avoid damage (by staying out of enemy's range and by making use of his CC/mobility toolkits) to survive in both PvE and PvP, which raises the skill ceiling for the class quite high. When it comes to DPS, the Class has access to some very devastating Combos that are able to obliterate Fanatic's enemies in mere seconds if not interrupted. All of these aspects make the Fanatic one of the most fun and challenging ArcheAge: Unchained Classes to play. If you are looking for an aggressive, mobile, and quite intricate Caster DPS Class, that combines traits of a sorcerer with the mindset of a crazed acolyte, Fanatic is a great choice for you. Below, we present you our take on this class's build, together with some Gear/Stats recommendations and a breakdown of the most useful Combos. Has to rely on CC and Mobility as the means of survival You can also check our other Archeage Unchained builds if you prefer different character archetypes. Odealo is a secure gamer-driven marketplace for Archeage Gold, Items, and Power Leveling.įanatic, the combination of Malediction, Sorcery, and Shadowplay Skill Trees, is widely regarded as one of the strongest Caster/Mage "Classes" in ArcheAge Unchained. Mana Bolts - Allows you to shape your Mana into four razor-sharp projectiles that deal high Magic Damage to your Target.The "Fanatic" Class Caster/Mage DPS Build ARCHEAGE UNCHAINED DARK RUNNER ARMOR FREEīelow, we present you our take on the Fanatic Skill Build feel free to change a few things to your liking, as the game offers a lot of room for customization the below-featured build should serve as a decent benchmark for your class experiments. Mana Bolts have a reduced Global Cooldown. While Fury is active, each Mana Bolts cast will grant you 1 Malice Charge, which provides you with solid internal synergy. We recommend taking the "Water" Ancestral Mana Bolts doing this will reduce the amount of launched projectiles to 3 (with a bit higher damage per projectile), but any successful hit will now increase your Movement Speed by 1% (Stacks up to 10%), which is amazing for PvP. Serpent Glare - Gives you a 10-second self-buff that temporarily transforms all your Mana Bolts into much more powerful Crushing Waves, that inflict a very high amount of Magic Damage to any enemy they touch.Mana Bolts deal increased Damage to Petrified Targets. This ability has a 0.5s Cast Time and a rather long, 60-second, cooldown. ![]() Serpent Bite - Gives you an ability to summon a magical serpent that burrows underground and erupts from beneath your Target to inflict high amounts of Magic Damage.This ability will allow you to deal devastating bursts of Damage. Note:The effect of this spell will be canceled if you break your cast before the serpent hits the Target, which means that the further away your target is, the longer you will have to cast this. Malicious Binding - Allows you to bind your Target to their current location if the target moves further than 5 meters away, they are pulled back to their initial spot.This ability has a 26-second Cooldown and it gets empowered if you have enough Malice Charges: 5 charges - +200% Skill Damage and an additional 140% Magic Damage in 7m AoE 10 charges - +200% Skill Damage, an additional 140% Magic Damage in 7m AoE, and a 2.5-second Petrify effect on the Target. Taking the "Fire" Ancestral version of Serpent Bite will allow you to save some Malice Charges (costs will be 3/5 instead of 5/10). This spell has a 0.2 Casting Time, a 5.0-second duration and 45-second Cooldown. Fury - Gives you 1 Malice Charge per second for 10 seconds, for a maximum amount of 10 charges.Malicious Binding is a very strong Crowd Control spell that will allow you to pin your target down so that it can't escape your devastating spells. Stacks remain for up to 5 seconds, but gaining a stack resets the timer. ARCHEAGE UNCHAINED DARK RUNNER ARMOR FREEįury has a 30-second Cooldown and does not trigger a Global Cooldown when used. ![]()
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